Five Days is an intense, emotionally
charged role-playing experience where
players navigate the raw pain of loss and
fractured relationships. Each player takes
on the role of a Component of a Family
(which may go beyond blood relations to
include close friends, motorcycle gangs,
cults, or any bonded group) who have
yet to fully face a past trauma that has
damaged their bonds.
Five Days is deeply personal. It invites players to explore grief and their place within their family as
they reveal secrets, confront the past, and ultimately come to terms with their role in the tragedy.
The story unfolds in five stages, mirroring the five stages of grief, as players answer the haunting
question, "What happened that day, and why doesn't anyone want to talk about it?" The five-stage
structure provides a clear yet flexible framework, while the universal themes of grief, loss, and family
dynamics ensure that it resonates with
a broad audience. It’s an ideal game
for those who love character-driven
narratives with raw emotional depth.
This game is about facing the unresolved
and accepting one's trauma. Only
through self-awareness and shared pain
can the truth of your family history be unveiled.